STOCKROOM SYNDROME — OFFICIAL PRESS INFORMATION Title: Stockroom Syndrome Developer / Publisher: HuffingtonPants Creator: Harry Jenkins Platform: Windows PC / Steam Players: Single-player Genre: Workplace horror, building and decorating Presentation: PSX-inspired Setting: HØLM furniture store, December 1996 Public demo: 1 October 2026 Steam Next Fest: 19–26 October 2026 Full game release: Q4 2026 (planned) Steam: https://store.steampowered.com/app/5126990/Stockroom_Syndrome/ Demo: https://store.steampowered.com/app/5126990/Stockroom_Syndrome/ Press: https://stockroom-syndrome.com/press Assets: https://drive.google.com/drive/folders/1FwKXxCOF5Dk9v7ufB5yjlP_YthtvJUvX SHORT DESCRIPTION Build flatpack furniture and decorate showroom displays during the night shift in a giant Scandinavian furniture store, while demonic creatures hunt you through its ever-changing halls. HØLM. Build the room. Survive the store. CREATOR PERMISSION Creators may record and stream the public demo, publish monetised videos, streams, and coverage, and use supplied official screenshots, artwork, and logos in editorial coverage and video thumbnails. No separate permission is required. A link to the Steam page is appreciated. LONG DESCRIPTION It’s December 1996. Finnish furniture giant HØLM has opened its first superstore in Norway, and you’ve been hired for the night shift. Your job is simple: get the showroom displays ready for opening. You have three responsibilities: build flatpack furniture, furnish the display, and STAY ALIVE. There’s nothing more relaxing than building flatpack furniture, so we know you’re going to enjoy your time at HØLM. All our furniture is modular, much like the store itself, so each shift is never quite the same. And don’t worry, all our furniture has manuals! All the wood used in our store, from the building to the furniture, comes straight from Finnish old growth forests. It may not be sustainable, but it sure gives a great finish! As well as furniture, you might need to add some extra items to each display. Televisions from our Electronic Department, armchairs from Soft Furnishing, shelves from Storage. Use your creative flair and make every display a work of art! Due to unusually high staff turnover on our night shifts, a small number of workplace concerns have recently come to our attention. We’re sure these are just the delusions of sleep-deprived, disgruntled employees. Your shift is complete when all your work is done, so the sooner you complete your tasks, the sooner you can leave!